Keshia Pfannerstill from Vega is a Intuitive Human Psion who Travels Through
Time in a Scifi world
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Might:     ______ Pool: 10 Edge: 0 Defense: Practiced
Speed:     ______ Pool: 11 Edge: 0 Defense: Practiced
Intellect: ______ Pool: 15 Edge: 1 Defense: Practiced
Initiative: Practiced

Effort: 1
Armor: 0
Experience Points: 0

Recovery Roll: 1d6+1
	Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours

Damage Track:
	Hale > Impaired > Debilitated


Special Abilities
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Skills
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Anticipation (Pool:Intellect, Cost:1)
	You look ahead to see how your actions might unfold. The first task you
	perform before the end of the next round gains an asset. Action.

Distortion (Pool:Intellect, Cost:2)
	You modify how a willing creature within short range reflects light for
	one minute. The target rapidly shifts between its normal appearance and
	a blot of darkness. The target has an asset on Speed defense rolls until
	the effect wears off. Action to initiate.

Erase memories (Pool:Intellect, Cost:3)
	You reach into the mind of a creature within immediate range and make an
	Intellect roll. On a success, you erase up to the last five minutes of
	its memory. Action.

Push (Pool:Intellect, Cost:2)
	You telekinetically push a creature or object an immediate distance in
	any direction you wish. You must be able to see the target, which must
	be your size or smaller, must not be affixed to anything, and must be
	within short range. The push is quick, and the force is too crude to be
	manipulated. For example, you can't use this ability to pull a lever or
	close a door. Action.

Shatter (Pool:Intellect, Cost:2+)
	You interrupt the fundamental force holding normal matter together for a
	moment, causing the detonation of an object you choose within long
	range. The object must be a small, mundane item composed of homogeneous
	matter (such as a clay cup, an iron ingot, a stone, and so on). The
	object explodes in an immediate radius, dealing 1 point of damage to all
	creatures and objects in the area. If you apply Effort to increase the
	damage, you deal 2 additional points of damage per level of Effort
	(instead of 3 points); targets in the area take 1 point of damage even
	if you fail the attack roll. Action.

Trained in perception tasks (Trained)

Light weapons (Practiced)
	Light Weapons

Heavy weapons (Inability)
	Heavy Weapons

Know what to do (Inability)
	You can act immediately, even if it's not your turn. Afterward, on your
	next regular turn, any action you take is hindered. You can do this one
	time, although the ability is renewed each time you make a recovery
	roll.

Medium weapons (Inability)
	Medium Weapons


Attacks
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Punch 
	Cost:Free Stat:Might Damage:2 Type:Light
	Skill:Practiced Distance:Immediate
	A right jab.
	Attacks are eased by 1 for Light weapons


Cyphers
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Limit: 3

Convenient Sustenance (Level: 6)
	You find out a non-sapient creature you killed or local flora is edible,
	and salvage enough meat or other provisions to eat, provided you take 10
	minutes to prepare it. Eating it restores Might points equal to the
	cypher level.
	Subtle

Detonation (Sonic) (Level: 5)
	Projects a small physical explosive up to a long distance away that
	explodes with terrifying sound, deafening all in an immediate radius for
	ten minutes per cypher level.
	Manifest

Effort Enhancer (Combat) (Level: 2)
	For the next hour, the user can apply one free level of Effort to any
	task (including a combat task) without spending points from a Pool. The
	free level of Effort provided by this cypher does not count toward the
	maximum amount of Effort a character can normally apply to one task.
	Once this free level of Effort is used, the effect of the cypher ends.
	Subtle


Equipment
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Money: 0

- Appropriate clothing, plus two expensive items, two moderately priced items,
and up to four inexpensive items of your choice. Granted from Starting
Equipment.

Improvements
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Tier: 1

[ ] Increase Capabilities
[ ] Move Toward Perfections
[ ] Extra Effort
[ ] Skill Training


Background
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A Psion is also known as a Adept

Psion
You master powers or abilities outside the experience, understanding, and
sometimes belief of others. They might be magic, psychic powers, mutant
abilities, or just a wide variety of intricate devices, depending on the
setting. Adepts are usually thoughtful, intelligent types. They often think
carefully before acting and rely heavily on their supernatural abilities.
(“Magic” here is a term used very loosely. It's a catch-all for the kinds of
wondrous, possibly supernatural things that your character can do that others
cannot. It might actually be an expression of technological devices, channeling
spirits, mutations, psionics, nanotechnology, or any number of other sources.)

Intuitive
You are often tickled by a sense of knowing what someone will say, how they will
react, or how events might unfold. Maybe you have a mutant sense, maybe you can
see just a few moments ahead through time, or maybe you're just good at reading
people and extrapolating a situation. Whatever the case, many who look into your
eyes immediately glance away, as if afraid of what you might see in their
expression.

Human
You are the definition of the average humanoid. As a group, they have average
might, speed and intellect. But behind the average human lies a saga of untapped
potential, a story poised to leap the bounds of the ordinary and venture into
the realm of the extraordinary.

Travels Through Time
You can see through time, try to reach through it, and eventually even travel
through it.

Choose how you became involved in the adventure:
- You just knew you had to come along.
- You convinced one of the other PCs that your intuition is invaluable.
- You felt that something terrible would happen if you didn't go.
- You're confident the reason you arrived at this point will soon become clear.

Background Connection
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You owe money to a number of people and don't have the funds to pay your debts.

Focus Connection
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Pick one other PC. You recently had a possession go missing, and you're becoming
convinced that they took it. Whether or not they did is up to them.

Notes
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Possible player intrusions based on your character type:
Advantageous Malfunction
A device being used against you malfunctions. It might harm the user or one of
their allies for a round, or activate a dramatic and distracting side effect for
a few rounds.

Convenient Idea
A flash of insight provides you with a clear answer or suggests a course of
action with regard to an urgent question, problem, or obstacle you're facing.

Inexplicably Unbroken
An inactive, ruined, or presumed-destroyed device temporarily activates and
performs a useful function relevant to the situation. This is enough to buy you
some time for a better solution, alleviate a complication that was interfering
with your abilities, or just get you one more use out of a depleted cypher or
artifact.

Innate
+2 to your Intellect Pool.
Granted from Intuitive

Possible GM intrusion from your focus:
Paradoxes are created. Others remember past events differently.

Last Updated: November 5th, 2023 02:53 App Version: 0.10.28

